THQ however decided to close down the Locomotive Games studio and cancelled the prototype game in the process. It was being developed by Locomotive Games and was planned to release on the Nintendo Wii. was an intended spinoff title of the series. A dictatorship, “The Commonwealth,” has employed Alias to retrieve nanotechnology and other data. Capek (see Red Faction) has fallen into the hands of the EDF (who is now associated with Ultor) and many other terrorist groups. Taking place on Earth in the year 2080, the protagonist, Alias, is a genetically enhanced supersoldier formerly employed by the Ultor Corporation. Among these are new and evolved weapons and improved visuals. Many new features had been added to the original game's sequel. Red Faction II is an earth-based FPS that mostly deviated from the story set in Red Faction, only keeping minor plot details. The game was released in October 2002 for the PlayStation 2, and early 2003 for other platforms. Red Faction II is the sequel to Red Faction. Though Volition had planned to include Geo-Mod in Saints Row: The Third, it did not make it into the final game. Geo-Mod was updated to version 2.5 within Red Faction: Armageddon. For Red Faction: Guerrilla, the engine, now based on the Saints Row engine, was originally planned to be called RED, short for Realtime Environment Destruction, but later renamed as Geo-Mod 2.0, which allowed for the free-form destruction of buildings and other structures.
The Geo-Mod engine enables the player to destroy parts of the walls, floors, and other features of the levels in a non-predefined manner using various explosive weapons. In each game for the series, an engine called Geo-Mod, short for "Geometry Modification" technology, is present in some form. Players go around completing missions for the Red Faction and perform guerrilla actions to liberate various sectors of Mars from the control of the Earth Defense Force. Purchasable weapons include an Arc Rifle, Grinder, Rocket Launcher, Proximity Mines and a Nano Rifle, the last of which is effective for remote demolitions. These weapons are mainly purchased using salvage, the main currency of the game, with the exception of the remote charges and assault rifle, both of which are given to the player by default at the start of the game. Players are usually equipped with four weapons, the primary weapon is a sledgehammer with three more weapons of the player's choice.
In the games, all environments are fully destructible which means that every single building in the game can be destroyed. Armageddon is a more linear experience, largely moving through corridors and caverns from objective to objective. Guerrilla takes place in an open world environment on the planet of Mars allowing players to freely roam across the environment. Rather than the traditional first-person shooter style of the first two games, both Guerrilla and Armageddon utilize a third-person style of gameplay. While the first two games did not re-invent the first-person shooter genre, their Geo-Mod Engine and rebellious story made both games a new step for the genre. The games include vehicles, pistols, rifles, explosives, and other traditional shooter weapons and features. The first two games were traditional first-person shooters with unique environmental destruction features that were praised in both games.
This was enhanced in Red Faction: Guerrilla when it was applied to every building in the game making the game's entire environment (except for the terrain itself) destructible. Both styles share a common element, the series' unique environmental destruction features. The first is a traditional first-person shooter element which was used by the first two games in the series, while the second is a third-person style of open world gameplay which was used in Red Faction: Guerrilla, and a third-person style of corridor shooter used in Red Faction: Armageddon.
#RED FACTION ARMAGEDDON WALKTHROUGH PART 1 SERIES#
The series has had three unique styles of gameplay.
Dave Samuel of Volition presenting at GDC 2012 on "Communication & Iteration of Visual Effects in Red Faction"